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54% Faster Time-to-Market
by revamping their UE5 development pipeline

White-label Project
This project was delivered under NDA for a client who chose to remain undisclosed.
All visuals are AI-generated, while the results and data reflect real outcomes from our collaboration.
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Services:
Fractional Tech Director
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Location
United States
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Industry
Game Studio
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Company size
51-200 Employees

About

Orbix Interactive is a mid-sized game development company with 51–200 employees. The studio is known for building rich, cross-platform multiplayer experiences. Over the last year, Orbix faced the challenge of scaling development across platforms while maintaining quality and production velocity.
By leveraging fractional production leadership and launching five fully operational pipelines, the studio accelerated delivery, expanded market reach, and signed multi-million dollar publishing deals.

Main Challenges

Challenge 1: Multi-Platform Strategy with Limited Resources

Orbix aimed to launch a major title on PC, PlayStation, and Nintendo Switch within a narrow timeframe. However, the studio lacked the internal capacity to coordinate simultaneous development and optimization across platforms, risking delays and budget overruns.

Challenge 2: Rapid Scaling with No Pipeline Standardization

There were no unified development pipelines across core functions like AI, VFX, Art, Porting, and QA. This created inconsistent delivery timelines, uneven quality, and excessive strain on internal leads.

Challenge 3: Pre-Launch Growth & Community Building

The client needed to attract beta users and generate interest prior to launch but had limited internal marketing capacity and no clearly defined user acquisition framework.

Solutions

Production Audit & Planning

We began by auditing team workflows, delivery tracking, and reporting processes. Based on the results, we proposed a scalable pipeline framework and delivery standards.

DepartmentBefore AuditAfter Audit
AILowHigh
VFXMediumHigh
ArtLowMedium
QAMediumHigh
PortingLowMedium
Custom Go-To-Market Strategy

We developed player personas, mapped the user journey, and built a tailored multi-platform marketing plan focused on acquisition and platform readiness.

Fractional Production Leadership

We placed a senior production expert to lead execution across five pipelines, deliver documentation, and build internal playbooks.

Co-Publishing Deal Support

Our structure and delivery reports directly supported Orbix in closing over $3M in publishing agreements.

Co-publishing deals
Beta Demand Generation

We executed lightweight campaigns for pre-launch user acquisition, helping Orbix hit 20,000+ beta sign-ups monthly without expanding their internal team.

beta demand

Expanded Results

Production Audit & Planning

We began by auditing team workflows, delivery tracking, and reporting processes. Based on the results, we proposed a scalable pipeline framework and delivery standards.

$3M+
in co-publishing deals closed
2x
revenue growth within 6 months
2x
revenue growth within 6 months
20,000+
monthly beta sign-ups achieved
3
major platforms
launched (PC, PS, Switch)
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what’s next

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